
Utility for the Soul

Details
- Release date: September 12, 2024
- Genre: Adventure, Puzzle
- Developer: Weekend Warriors
- Publisher: Lithuanian National Museum of Art
- Metacritic: tbd tbd
- Platforms: Steam
Current prices
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Steam
Digital |
Free
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Price history
All time low | |
Free |
Description
A proposal for enlightened corporations with a concern for the social implications resulting from prolonged neglect of human needs in our mechanized society.
- Lithuanian-American environment artist Aleksandra Kasuba, 1970
A corporation is to build and maintain a Retreat House to provide its people with relief from everyday demands and pressures of the office. The Retreat house is to be used by all corporation employees on a rotational basis, on the corporation’s time and at its expense.
The visitor will spend most of his time in the Galleries, where the elemental displays take place. The Galleries are designed to feel enormous, seemingly without walls, and to sound like echo chambers. Here the visitor will encounter the Elements: Earth, Air, Fire, Water.
Given time unregimented, confronted with Elemental occurances, and free from a constant rush of information which stifles natural reactions, the visitor would be able to experience the self in an environment not by the dictates of a particular society, but be forced to respond to himself alone. The experience could reveal one’s true self, and hopefully stir it enough to pursue its substance.
Aleksandra Kasuba (1923 – 2019) - a Lithuanian-American environment artist. In 1970 she authored Utility for the Soul, a competition entry in a short book format for Projects Outside Art launched by Experiments in Art and Technology (E.A.T.), an organization developing collaborations between artists and engineers. Utility for the Soul would eventually become Kasuba’s manifesto, implementing the utopian goal at the core of her research, the search for a harmonious world and a peaceful dialogue between humankind, nature and technology.
FEATURES
Original utopian narrative - based upon a short story by artist Aleksandra Kasuba
Puzzle infused gameplay - 11 rooms to explore, each with a unique elemental puzzle
Ambient soundscape - meditative, soothing atmosphere
Minimalist graphics - hand animated black and white visuals
Multiple languages - Playable in English, French and Lithuanian
Miniature experience - 15 to 30 min. of gameplay
REVIEWS
A space in which we can ponder the dual nature of what it means to encounter a critique of a data-driven busy society on a device which facilitates exactly what the art piece sets out to critique in the first place.
- IndieCade 2021 Jury
ABOUT THE DEVELOPER
Weekend Warriors is a small and young independent games collective from Vilnius, Lithuania.
Game design - Povilas Vincentas Jankūnas
Programming - Daumantas Šimkus, Mykolas Krupauskas, Aleksandras Trakas
Sounds & Music - Ignas Čeponis
Videos
