Tarnished Blood 🩸 [Tactic RPG]

Details

Current prices

Steam
Digital
$19.99
Early Access Game

Price history

All time low
$13.99    

πŸ”΄πŸŸ πŸŸ‘πŸŸ’πŸ”΅πŸ€ΉπŸ» EARLY ACCESS UPDATE LOG πŸ€ΉπŸ»πŸ”΅πŸŸ’πŸŸ‘πŸŸ πŸ”΄

❗️ click READ MORE for update log ❗️

πŸ› οΈ UPDATE 4 πŸ› οΈ
πŸ“Œ Fixed Galvera and Caretaker armor sets having missing translation on attribute hover
πŸ“Œ Fixed text color of tribe names in tribe descriptions
πŸ“Œ Fixed Warden arrows spawning in wrong direction for 1 frame
πŸ“Œ Fixed distribution of upgraded Matriarchal Resonance
πŸ“Œ Fixed when the current Year of town is reset to 1 when starting new game
πŸ“Œ Fixed gamepad controls in towns inventory not starting correctly
πŸ“Œ Fixed Royal abilities having wrong descriptions
πŸ“Œ Slowdown had wrong description
πŸ“Œ Amazon/Royal/Divine tribes had always available the cheaper recipes for
items from their "Special" building without needing to upgrade the
building
πŸ“Œ While being swallowed by Maultigore one of options (attack the organs)
gave wrong effect when succeeding roll
πŸ“Œ Fixed other minor bugs

πŸ› οΈ UPDATE 3 πŸ› οΈ
πŸ“Œ Streamlined how portals are placed.
πŸ“Œ Fixed player placing teleport on the gamepad
πŸ“Œ Fixed upgrading cost for boss-crafted weapons
πŸ“Œ Fixed Warden pushing back players outside of range
πŸ“Œ Fixed Warden Soul harpoons spawning outside of the area making invisible hitboxes
πŸ“Œ Fixed level-up screen eating EXP if the player quits to the menu while choosing a trait
πŸ“Œ Fixed RNG on leveling so that the character always gets the same level-up trait options
πŸ“Œ Changed "Handyman" and "Naked Fighting" traits applying when departing from town instead of just applying whenever the character's inventory changed
πŸ“Œ Changed "Iron Will" trait description to better indicate when the toughness is applied
πŸ“Œ Fixed character names being randomized if loading a save file from a fight that took more than 1 turn
πŸ“Œ Fixed crash on warden connected with him dying while pike attack was on the timeline
πŸ“Œ Fixed loaded fights were loading amour state from the moment the player quit to the menu instead of the beginning of the battle
πŸ“Œ Fixed crash on Caretaker when there was a pike attack in turn the boss was killed while the clone was present on the scene.
πŸ“Œ Fixed pike points not hitting Caretaker clone same turn it is summoned if some action before recalculates the timeline.
πŸ“Œ Fixed bug with Consumable Amazon Quest giving multiple rewards
πŸ“Œ Fixed bug with EXP Amazon Quest having the wrong description
πŸ“Œ Fixed Amazon achievements not working on Man who were born during the campaign
πŸ“Œ Fixed Sex Addict trait not working correctly, also buffed it and changed the wording on its description
πŸ“Œ Temporary fix to problems with menu and town inputs scrolling endlessly
πŸ“Œ Fixed pacifist debuff not saving
πŸ“Œ Fixed Petrify debuff not saving
πŸ“Œ Fixed petrified character being used for targeting during enemies' first turn
πŸ“Œ Fixed Soulbound trauma not working correctly
πŸ“Œ Fixed vines dealing damage with its tip even when destroyed after some recalculations
πŸ“Œ Fixed gathering resources as Divine tribe not checking if you have enough Protector Tears making it infinite

πŸ› οΈ UPDATE 2 πŸ› οΈ
πŸ“Œ Fixed town saves on quitting to the menu
πŸ“Œ Fixed "No Royal Left" event when 1 character left in town
πŸ“Œ Fixed Handyman trait not working properly
πŸ“Œ Fixed Lone Wolf trait not working properly
πŸ“Œ Fixed how the Brawler trait works
πŸ“Œ Fixed Caretaker clone crashing after hitting his mouth with harpoon(and harpoon line not working properly in that case)
πŸ“Œ Fixed Caretaker clone blood showing on real caretaker after tearing out harpoon
πŸ“Œ Fixed naming Tribe button not having the same fix as naming character button(WSAD not being possible to type after hovering something on Inventory UI)
πŸ“Œ Fixed healing event able to "use" last available character
πŸ“Œ Fixed Khepri Weaver Galvera Pike points being able to be chosen on her hidden hurtboxes
πŸ“Œ Fixed Khepri Weaver Galvera Sarcophagus spawning in wrong places after timeline recalculating
πŸ“Œ Fixed current Tribe screen showing the wrong state when clicked from town depending on current achievements
πŸ“Œ Increased character names and tribe name max letters from 9 to 15
πŸ“Œ Changed Curse Skulls to be slower and spawn less frequent
πŸ“Œ Changed the target point of Curse Skulls to the middle of the character instead of their feet
πŸ“Œ Changed max "Other" details on inventory screen to max 4 per page instead of 6

πŸ› οΈ UPDATE 1 πŸ› οΈ
πŸ“Œ We’ve identified and resolved the issue causing a massive frame rate drop during battles. Thank you for your feedback and patience while we worked on this fix. The game should now run much smoother across all configurations.
πŸ“Œ Fixed year 6 save from town created unusable save
πŸ“Œ Fixed quitting to the menu while fighting the final boss, which resulted in loading to a different fight
πŸ“Œ Fixed the unusable "back to menu" button on the campaign winning screen
πŸ“Œ Fixed quitting the menu on the campaign winning screen by pausing menu options
πŸ“Œ Fixed typos
πŸ“Œ Made credits go way faster
πŸ“Œ Black Clouds event fixed to avoid confusion on who got what and why
πŸ“Œ Fixed Crimson Shield knocking enemies away
πŸ“Œ Fixed Pike targets showing incorrectly on Warden
πŸ“Œ Fixed some minor animation details on Warden
πŸ“Œ Fixed missing break line in All Eyes On Me event
πŸ“Œ Fixed bug causing some keyboard characters to quit the process of naming characters
πŸ“Œ Fixed achievements after the final boss not being saved
πŸ“Œ Fixed game not saving in the village when quitting to menu

About the Game

⚜️ π™΅π™΄π™°πšƒπš„πšπ™΄πš‚ ⚜️

πŸ”Ή Highly inspired by Kingdom Death: Monster & Your Only Move Is HUSTLE
πŸ”Έ Extensive system of traits, wounds, and traumas
πŸ”Ή Time manipulation, reversal, and control
πŸ”Έ Permanent body modifications, e.g. petrification, cut-off limbs, wooden arms & more
πŸ”Ή Choose from four distinct tribes, each offering unique abilities and playstyles
πŸ”Έ Hidden pieces of lore in bonus materials and item descriptions
πŸ”Ή Dynamically changing gameplay through hunting events and settlement events
πŸ”Έ High customizability of each run
πŸ”Ή Each campaign unlocks distinct items, events, abilities, and bosses, continually enriching and diversifying your subsequent playthroughs.
πŸ”Έ 10h+ of gameplay per campaign
πŸ”Ή Epic music score composed by Patryk Scelina

⚜️ πšƒπ™Έπ™Όπ™΄ 𝙱𝙴𝙽𝙳𝙸𝙽𝙢 ⚜️

Place actions on the Timeline to create epic combos and evade onslaughts of lethal attacks. Turn back time and make a note of predictions to correct any past mistakes and keep your hunters out of harm’s way! Mix, change, and reorganize your actions – you have full control over Time itself!

⚜️ π™΄π™½πšƒπ™΄πš πšƒπ™·π™΄ 𝙳𝙾𝙼𝙴 ⚜️

Create a team of up to four warriors, arm them to the teeth, and start hunting. Each weapon and armor piece unlocks new skills so choose a strategy that best suits your playstyle… and that best counters each one of the enemy attacks.

No atrocity is considered taboo in the world where gargantuan bloodthirsty Maultigores roam the valleys, and the deceitful Celestials control the time-space continuum. Enter the Dome to leave as the savior or give in to the Madness of the Old Ones…

⚜️ πš‚π™΄πšπš…π™΄ 𝙰𝙽𝙳 π™Ώπšπ™Ύπšƒπ™΄π™²πšƒ ⚜️

Salvage resources from fallen enemies and bring them back to your village located under the protective canopy of the Protector. Use bones, guts, fat, and hide to craft new items, unlock powerful skills, and expand your buildings to sustain the defensive field of the Tree.

⚜️ π™Ώπ™Ύπš†π™΄πš π™²π™°πšπš…π™΄π™³ 𝙸𝙽 π™΅π™»π™΄πš‚π™· ⚜️

Petrification, Broken Jaws, Mutilated Genitalia, Gynophobia, Bipolar Disorder… Each playthrough, you will encounter different events, traumas, skills, body modifications, and weapons that will permanently change your warriors – and your strategy. Hopefully, one day you will uncover the secret of the Dome and remove the shackles restraining the Ancient One.

⚜️ πšƒπ™Έπšƒπ™°π™½πš‚ 𝙾𝙡 π™Όπ™°π™²π™°π™±πšπ™΄ ⚜️

Gargantuan bosses are the core Tarnished Blood! Slay beautifully horrible, hand-drawn monsters straight from your nightmares! Mutated and frenzied chimeras dwelling under the ground, deceitful and mesmerizing Celestrials, twisted living jungles, and much, much more!
Oh, and each boss has multiple forms with different attack patterns, skills, and tricks!

⚜️ πšπ™΄πš†πšπ™Έπšƒπ™΄ πšƒπ™·π™΄ πšƒπ™°π™»π™΄ ⚜️

Before each skirmish, you will resolve a series of events which may turn the incoming battle into a walk in the park… or a one-way visit to hell. Before you decide which path to take, take your hunters’ stats, traits, traumas – and even genders! – into consideration. After all, you wouldn’t want to enter a fight blind, would you?

Choose from the different tribes, tailoring their unique abilities and playstyles to complement your hunters' strengths and weaknesses. Will you focus on nurturing and ensuring each Ritual of Seven Senses is a success, leading to the birth of healthy offspring, or will you lean towards a more aggressive approach, enhancing your capability to deal more damage and crush more bones?

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