Tarnished Blood π©Έ [Tactic RPG]
Details
- Release date: October 2, 2024
- Genre: Role-Playing, Adventure
- Developer: Juggler Games, Nakayama Games
- Publisher: Galaktus
- Platforms: Steam
Current prices
|
Steam
Digital |
$19.99
|
Early Access Game |
Price history
All time low | |
$13.99 |
Description
π΄π π‘π’π΅π€Ήπ» EARLY ACCESS UPDATE LOG π€Ήπ»π΅π’π‘π π΄
βοΈ click READ MORE for update log βοΈ
π οΈ UPDATE 4 π οΈ
π Fixed Galvera and Caretaker armor sets having missing translation on attribute hover
π Fixed text color of tribe names in tribe descriptions
π Fixed Warden arrows spawning in wrong direction for 1 frame
π Fixed distribution of upgraded Matriarchal Resonance
π Fixed when the current Year of town is reset to 1 when starting new game
π Fixed gamepad controls in towns inventory not starting correctly
π Fixed Royal abilities having wrong descriptions
π Slowdown had wrong description
π Amazon/Royal/Divine tribes had always available the cheaper recipes for
items from their "Special" building without needing to upgrade the
building
π While being swallowed by Maultigore one of options (attack the organs)
gave wrong effect when succeeding roll
π Fixed other minor bugs
π οΈ UPDATE 3 π οΈ
π Streamlined how portals are placed.
π Fixed player placing teleport on the gamepad
π Fixed upgrading cost for boss-crafted weapons
π Fixed Warden pushing back players outside of range
π Fixed Warden Soul harpoons spawning outside of the area making invisible hitboxes
π Fixed level-up screen eating EXP if the player quits to the menu while choosing a trait
π Fixed RNG on leveling so that the character always gets the same level-up trait options
π Changed "Handyman" and "Naked Fighting" traits applying when departing from town instead of just applying whenever the character's inventory changed
π Changed "Iron Will" trait description to better indicate when the toughness is applied
π Fixed character names being randomized if loading a save file from a fight that took more than 1 turn
π Fixed crash on warden connected with him dying while pike attack was on the timeline
π Fixed loaded fights were loading amour state from the moment the player quit to the menu instead of the beginning of the battle
π Fixed crash on Caretaker when there was a pike attack in turn the boss was killed while the clone was present on the scene.
π Fixed pike points not hitting Caretaker clone same turn it is summoned if some action before recalculates the timeline.
π Fixed bug with Consumable Amazon Quest giving multiple rewards
π Fixed bug with EXP Amazon Quest having the wrong description
π Fixed Amazon achievements not working on Man who were born during the campaign
π Fixed Sex Addict trait not working correctly, also buffed it and changed the wording on its description
π Temporary fix to problems with menu and town inputs scrolling endlessly
π Fixed pacifist debuff not saving
π Fixed Petrify debuff not saving
π Fixed petrified character being used for targeting during enemies' first turn
π Fixed Soulbound trauma not working correctly
π Fixed vines dealing damage with its tip even when destroyed after some recalculations
π Fixed gathering resources as Divine tribe not checking if you have enough Protector Tears making it infinite
π οΈ UPDATE 2 π οΈ
π Fixed town saves on quitting to the menu
π Fixed "No Royal Left" event when 1 character left in town
π Fixed Handyman trait not working properly
π Fixed Lone Wolf trait not working properly
π Fixed how the Brawler trait works
π Fixed Caretaker clone crashing after hitting his mouth with harpoon(and harpoon line not working properly in that case)
π Fixed Caretaker clone blood showing on real caretaker after tearing out harpoon
π Fixed naming Tribe button not having the same fix as naming character button(WSAD not being possible to type after hovering something on Inventory UI)
π Fixed healing event able to "use" last available character
π Fixed Khepri Weaver Galvera Pike points being able to be chosen on her hidden hurtboxes
π Fixed Khepri Weaver Galvera Sarcophagus spawning in wrong places after timeline recalculating
π Fixed current Tribe screen showing the wrong state when clicked from town depending on current achievements
π Increased character names and tribe name max letters from 9 to 15
π Changed Curse Skulls to be slower and spawn less frequent
π Changed the target point of Curse Skulls to the middle of the character instead of their feet
π Changed max "Other" details on inventory screen to max 4 per page instead of 6
π οΈ UPDATE 1 π οΈ
π Weβve identified and resolved the issue causing a massive frame rate drop during battles. Thank you for your feedback and patience while we worked on this fix. The game should now run much smoother across all configurations.
π Fixed year 6 save from town created unusable save
π Fixed quitting to the menu while fighting the final boss, which resulted in loading to a different fight
π Fixed the unusable "back to menu" button on the campaign winning screen
π Fixed quitting the menu on the campaign winning screen by pausing menu options
π Fixed typos
π Made credits go way faster
π Black Clouds event fixed to avoid confusion on who got what and why
π Fixed Crimson Shield knocking enemies away
π Fixed Pike targets showing incorrectly on Warden
π Fixed some minor animation details on Warden
π Fixed missing break line in All Eyes On Me event
π Fixed bug causing some keyboard characters to quit the process of naming characters
π Fixed achievements after the final boss not being saved
π Fixed game not saving in the village when quitting to menu
About the Game
βοΈ π΅π΄π°ππππ΄π βοΈ
πΉ Highly inspired by Kingdom Death: Monster & Your Only Move Is HUSTLE
πΈ Extensive system of traits, wounds, and traumas
πΉ Time manipulation, reversal, and control
πΈ Permanent body modifications, e.g. petrification, cut-off limbs, wooden arms & more
πΉ Choose from four distinct tribes, each offering unique abilities and playstyles
πΈ Hidden pieces of lore in bonus materials and item descriptions
πΉ Dynamically changing gameplay through hunting events and settlement events
πΈ High customizability of each run
πΉ Each campaign unlocks distinct items, events, abilities, and bosses, continually enriching and diversifying your subsequent playthroughs.
πΈ 10h+ of gameplay per campaign
πΉ Epic music score composed by Patryk Scelina
βοΈ ππΈπΌπ΄ π±π΄π½π³πΈπ½πΆ βοΈ
Place actions on the Timeline to create epic combos and evade onslaughts of lethal attacks. Turn back time and make a note of predictions to correct any past mistakes and keep your hunters out of harmβs way! Mix, change, and reorganize your actions β you have full control over Time itself!
βοΈ π΄π½ππ΄π ππ·π΄ π³πΎπΌπ΄ βοΈ
Create a team of up to four warriors, arm them to the teeth, and start hunting. Each weapon and armor piece unlocks new skills so choose a strategy that best suits your playstyle⦠and that best counters each one of the enemy attacks.
No atrocity is considered taboo in the world where gargantuan bloodthirsty Maultigores roam the valleys, and the deceitful Celestials control the time-space continuum. Enter the Dome to leave as the savior or give in to the Madness of the Old Onesβ¦
βοΈ ππ΄ππ π΄ π°π½π³ πΏππΎππ΄π²π βοΈ
Salvage resources from fallen enemies and bring them back to your village located under the protective canopy of the Protector. Use bones, guts, fat, and hide to craft new items, unlock powerful skills, and expand your buildings to sustain the defensive field of the Tree.
βοΈ πΏπΎππ΄π π²π°ππ π΄π³ πΈπ½ π΅π»π΄ππ· βοΈ
Petrification, Broken Jaws, Mutilated Genitalia, Gynophobia, Bipolar Disorderβ¦ Each playthrough, you will encounter different events, traumas, skills, body modifications, and weapons that will permanently change your warriors β and your strategy. Hopefully, one day you will uncover the secret of the Dome and remove the shackles restraining the Ancient One.
βοΈ ππΈππ°π½π πΎπ΅ πΌπ°π²π°π±ππ΄ βοΈ
Gargantuan bosses are the core Tarnished Blood! Slay beautifully horrible, hand-drawn monsters straight from your nightmares! Mutated and frenzied chimeras dwelling under the ground, deceitful and mesmerizing Celestrials, twisted living jungles, and much, much more!
Oh, and each boss has multiple forms with different attack patterns, skills, and tricks!
βοΈ ππ΄πππΈππ΄ ππ·π΄ ππ°π»π΄ βοΈ
Before each skirmish, you will resolve a series of events which may turn the incoming battle into a walk in the parkβ¦ or a one-way visit to hell. Before you decide which path to take, take your huntersβ stats, traits, traumas β and even genders! β into consideration. After all, you wouldnβt want to enter a fight blind, would you?
Choose from the different tribes, tailoring their unique abilities and playstyles to complement your hunters' strengths and weaknesses. Will you focus on nurturing and ensuring each Ritual of Seven Senses is a success, leading to the birth of healthy offspring, or will you lean towards a more aggressive approach, enhancing your capability to deal more damage and crush more bones?
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