Forsaker : DingDing&Blade

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_A Combat-Integrated Visual Novel _

Set in a tripartite world of Humans, the Divine Corpus Church, and Forsakers.

Two rustic youths’ seemingly routine mission spirals into a crimson odyssey, unveiling a cannibalistic game rife with conspiracies and moral crossroads.

Narrative :200,000+ words interweave three narrative threads – can you assemble the shattered truth?

Combat :Narrative-driven combat balances challenge with accessibility. Still difficult? Activate Lazy Mode to bypass battles instantly.

Cast:

[The Scarlet Ghost of Loofah Village / The Unbroken Cripple]

Our bargain-bin protagonist who nearly quit upon learning his "resilient disabled" character setting. Possesses peerless human combat skills... Yet in a world where opponents are anything but human. This indispensable lead actor's survival depends entirely on your guidance.

[Martyrdom Enthusiast / Lost Legion Commander]

A runaway noblewoman whose red panda-esque appearance belies her iron will. Beneath her armored exterior lies unexpected vulnerability. Your strongest ally - unravel her burdens through thoughtful companionship.

[Wilderness Siren / Silent Bride]

A silver-spooned starlet whose wooden acting was cleverly written as "emotionless". Camera-perfect beauty masks seething hatred. Help this vengeance-driven maiden complete her bloody requiem.

[Dawn Champion / Surveillance Virtuoso]

A prodigy trapped in the wrong script, yet pushing physiological limits daily. His noble ambition lies within grasp—aid him at all costs.

Game Features

[Epic Narrative: A Multilinear Mystery]

Expansive Storytelling: 250,000+ words of meticulously crafted prose unveil the merciless survival laws of the continent of Hel.

Interwoven Perspectives: Employing a multi-POV narrative structure, each chapter advances through distinct protagonists' viewpoints. Initially fragmented storylines gradually converge into a mosaic of revelations.

Mystery of Blood and Threads: Truth lies scattered across perspectives like puzzle shards. Only by traversing every character's fate can players reconstruct the ultimate narrative closure.

[Sensory Pilgrimage]

1. Meticulously crafted stages breathe life into a hauntingly beautiful world.

2. Multiple CGs and Gothic-styled character portraits amplify the unique art style.

3. Melancholic melodies intertwine with storytelling for therapeutic immersion.

[Barrier-Free Narrative]

1.Exclusive Lazy Mode delivers seamless narrative consumption.

2.Prioritized emotional design – witness every plot twist without interruption.

[A Combat-Integrated Visual Novel]

1. Card duels evolve organically with plot developments, forging a symbiotic story-mechanics relationship that deepens narrative immersion.

2. With narrative progression, players will encounter various characters and can recruit some of them as allies during combat.

3. Classic roguelike setup demands tactical adaptation against escalating chapter Bosses

Stage Crew Member:

【Staff】

Production Team:Sword Lantern

Producer:农夫卡卡萝

Script/Direction:农夫卡卡萝、丹哥

Copywriting:农夫卡卡萝

Copy Editing/Configuration/Production Assistance:农夫卡卡萝、丹哥、呆呆、大义

Setting Assistance:大义

Scene Concept Art:小Y

Character Concept Art:农夫卡卡萝、小Y

CG Concept Art:农夫卡卡萝、小Y

UI:农夫卡卡萝、小Y、大义

PV/Marketing Art:农夫卡卡萝、小Y

Level Design:呆呆

Programming:苏摩

Logisics:农夫卡卡萝、呆呆、小Y、苏摩、大义

External Assistance (We thank them deeply)

Sound Direction:老郭

Music:重远、喜碧、峥峥

Sound Effects:乌芒

Animation:小云、小雄、柏云

Art Assistance:小川

Administrative Support:朱姐

Pre-production Assistance:吴老师

                                                                                                                — Sword Lantern


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