Seven Worlds Module 7: Endgame

DLC for Fantasy Grounds VTT

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Seven Worlds Module 7: Endgame

The amazing conclusion to the epic Seven Worlds RPG campaign!
The future of humanity hangs in the balance as the heroes race against time to save Earth from the fearsome Devourers. As the heroes infiltrate a Devourer base, they finally meet the aliens and discover how truly terrifying their enemies are. Then, while the final assault on Earth rages on, they must face the leader of the Psion Brotherhood and wrest from him the secret that can stop the invaders before their Home Planet is obliterated!

Endgame also includes several suggestions and short starters for adventuring in the universe of the Seven Worlds once the main campaign wraps up!

_ This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play. It contains separate modules tailored to work with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions of the underlying Setting Guide and core rulebook. _

Adapted for Fantasy Grounds by: Alan Gober

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Savage Worlds or Savage Worlds Adventure Edition ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.