Pathfinder RPG - Technology Guide
DLC for Fantasy Grounds Classic
Details
- Release date: January 28, 2020
- Genre: Role-Playing, Indie, Strategy
- Developer: SmiteWorks USA
- Platforms: Steam
Current prices
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Steam
Digital |
$19.99
|
Price history
All time low | |
$11.99 | (-40%) |
Description
Pathfinder RPG - Technology Guide
Ray Guns and Rocket Packs!
It's one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you're standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide--an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion's Numeria, land of savagery and super-science!
Within this book, you'll find:
- Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more!
- New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
- Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors!
- The technomancer prestige class, which allows you to use magic to command robots and power your technology.
- Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more!
The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Converted by: Danny Stratton
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder ruleset.