Masters and Minions (5E)

DLC for Fantasy Grounds Classic

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Masters and Minions

One thing we've noticed as game masters ourselves, is the challenge that most GMs face: prep time. With busy lives like ours in mind, we wanted to create a book that has NEW content to help with that! The idea with Masters and Minions was to develop some Bosses and their followers, but with a focus on how they use their minions - and provide some tips and strategies that any GM can "drag and drop" into a new or existing game. This new content will span levels 1 - 20, so the book will continue to provide you with new content as your players level up!

Masters and Minions Features:

  • 16 bosses and their minions
  • 6 new monsters
  • tips and strategies
  • developed antagonists
  • motivations, goals and strategies for masters
  • plot ideas and roleplaying hooks
  • new lore
  • "plug and play" options for new or existing campaigns
  • the benefit of time-saving while prepping for a game
  • **All new** content not previously published or compiled from other products.
  • Detailed NPCs, with the primary focus being how the masters implement and use their minions.
  • Minions will be unique (new monsters). Alternate minion types will also be suggested.
  • Lore and description on each Master and how they use their minions.
  • Each Master has story hooks, tricks, and strategy on how to use each one effectively. This can potentially save hours of prep time for a GM.

Creative Team:

Dan Dillon , writer:Tome of Beasts/Kobold Press, Adventurer's League, Rogue Genius Games, Legendary Games, Rite Publishing.
Jim Pinto , writer: Legend of the Five Rings, Warlord, Protocol Praxis, The Carcass, George's Children, World's Largest Dungeon
Foreword by Matthew Colville : Writer and designer in video games. Writer of Priest (Ratcatchers #1), Thief (Ratcatchers #2), Critical Role: Vox Machina and runs a YouTube channel with 130K subscribers
Conceptopolis , LLC, artwork: Hasbro, Mattel, Marvel, DC, Wizards of the Coast, Lego, Sony, Square Enix, among others.

What you can expect:

  • Encounters covering levels 1-20.
  • Encounters are broken into levels 1-3, 4-7, 8-10, etc., allowing for flexible game options.

Converted by: Michael Potter

Released on April 18, 2019. Designed for Fantasy Grounds version 3.3.8 and higher.

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset.