
Details
- Release date: April 11, 2025
- Genre: Role-Playing, Strategy, Indie
- Developer: Dawnsbury Studios
- Publisher: Dawnsbury Studios
Current prices
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Description
When a child disappears from your hometown, you initially suspect a hag, but soon you find out the truth is far more sinister. This DLC contains a level 5–8 adventure path that continues where Dawnsbury Days left off.
The Profane Barrier is a new story-driven adventure path with the following features:
Character levels 5-8, including 100+ new spells and 60+ new feats
24 encounters, including noncombat encounters, multi-stage encounters and exploration encounters
30+ new monsters, hazards, subsystems and other obstacles
Fully voice-acted cutscenes bookending each encounter!
Narrative continues just after the end of the original story — you can even import your characters from the previous adventure
Advance to level 8
Advance your characters up to level 8 and experience new heights of power that you'll need in this higher-level adventure:
Learn level 3 and level 4 spells, from the famous fireball and haste to tricks like confusion or the terrifying phantasmal killer.
Enchant your weapons with property runes like frost or disrupting to customize them against your foes.
Equip yourself with boots, gloves, necklaces, rings and other magic items
Expand your options with new feats specific to your ancestry and class: Grow your animal companion, expand your kineticist gate, and attain martial mastery with critical specialization effects.
You don't need this DLC to create level 5–8 characters, but you need it to play the new Profane Barrier adventure path that takes places at these character levels. The base game only has 2 encounters at levels 5–8 available, and only through the free encounter mode.
A new adventure
After you defeated The Final Dusk at the end of the previous adventure, you only get a brief respite before a new danger presents itself. A child disappears from Dawnsbury and while you initially suspect a kidnapping by a hag, soon you find out it's no mere hag coven who now plots against Dawnsbury. Indeed, even an angel descends from Heaven to warn you that action is needed imminently.
And so, you must once again venture out of Dawnsbury in search of answers: to the swamp, to a demonic fortress, and beyond still, in the hope that you can find a way to end the so-called "Profane Barrier" before everything is lost.
This new adventure takes you into all-new locales, both natural and exotic, and sees you explore damp swamps, evil fortresses, ancient ruins and beautiful halls. You will fight foes both expected and new, you will navigate unfamiliar environments and find your way forward through both battle and diplomacy.
The Profane Barrier doesn't use filler encounters. Every encounter pushes the story forwards, and starts and ends with a fully voiced cutscene.
New kinds of encounters
While the focus on combat encounters remains, in many encounters, there are things you can do other than to kill all enemies, for example:
Choose to revitalize and reconsecrate an ancient shrine
Answer the sphinx's riddle instead of fighting her
Convince a council to grant you assistance with strong arguments and diplomacy
While the Profane Barrier story remains linear, minor choices are now open to you within many encounters, even outside standard tactical choices you must make in combat:
Seek out and disarm hazards — if you think it necessary
Explore large unknown areas, taking your time or rushing forwards
Test your greed — seek to collect additional magic items even if it summons powerful guardians
Videos
